Author |
Thread Statistics | Show CCP posts - 21 post(s) |

Sniper Smith
Center for Advanced Studies Gallente Federation
21
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Posted - 2014.04.02 03:07:00 -
[1] - Quote
CCP, please address this:
Now that Drones are finally getting a full set of Faction mods, when will you add in Implants? Drones are the only weapon system for which there are no implants for. Additionally, there are not a full set of Rig for drones either. For example there is a rig for Sentry drone damage, but none for Light/Medium/Heavy/All of the above.
It would be nice to see these added, ideally at the same time as the faction mods.
Secondly, I noticed one missing faction from the list of Drone mods. Sister of Eve. Now that they are an entity with drone damage based ships, they too should probably be included in the list of stores for faction drone mods.
All in all I like the changes. Some of them are a long time coming :) Should make for an interesting summer to say the least. |

Sniper Smith
Center for Advanced Studies Gallente Federation
21
|
Posted - 2014.04.02 04:13:00 -
[2] - Quote
While this is a buff for Shield Carriers/Supers, one must remember, that Caps only exist in fleets. To make them successful, you need a fleet of them to cross rep each other and keep each other up. The problem is, no one uses Shield Caps. I mean they are out there, but in small numbers.
The only way to make Shields viable in this area would be to make them OP, so that alliances would train up for and build shield cap fleets, then they could rebalance them back to being in line with Armour and both fleets would exist finally.
Until then, or some alliance really decided to make the commitment, shield caps/supers will remain an oddity on the battle field. Regardless of how much more DPS they might be able to field with this change, if there isn't enough of them to provide the reps to keep them alive, then it's moot. Who cares if a Chimera does 20% more DPS than a Thanny, then it dies twice as fast. |

Sniper Smith
Center for Advanced Studies Gallente Federation
26
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Posted - 2014.04.02 14:14:00 -
[3] - Quote
CCP Fozzie -- I asked this a few pages back, I'll ask again.
Can we look forward to Drone related hardwires ? Drones are the only primary weapon system in Eve without any hardwires. Honestly I don't even need DPS hardwires [though that would be nice].. even MWD/Normal Speed, HP, etc would be awesome.
Can we look forward to more Drone Rigs ? As it stands there are a few universal for speed and such, and then the mining and sentry specific ones. Can we see either some universal damage ones, or some for Light/Medium/Heavy damage, to complement the Sentry one ?
We have the Nav Computer, that boosts MWD speed, and the Rig that boosts normal speed.. any chance we can see a Mid to boost normal speed too ? Some drones, most notably Havies, would REALLY benefit from more speed chasing targets without having to give up a Rig slot.
Lastly, Sisters of Eve are now a Drone wielding force. Shouldn't they also get some of the Drone faction mods ? (probably some laser ones too) .. It only makes sense to keep them in line with the other factions and their selection of mods that are tied to their weapon systems.
If you could address some of this I'd be most thankful. |

Sniper Smith
Center for Advanced Studies Gallente Federation
27
|
Posted - 2014.04.02 17:10:00 -
[4] - Quote
Guys..
All you need to know for what levers of Racial Drone Spec for T2 Sentries is found right down with T2 Heavies. They are bringing the sentries in line with the heavies, so it'll be Drone Spec IV.
This only makes sense as both Heavies and Sentries are "Battleship" grade weapons, and will have the same requirements. |

Sniper Smith
Center for Advanced Studies Gallente Federation
27
|
Posted - 2014.04.02 17:24:00 -
[5] - Quote
CCP Fozzie wrote:We're not going to be expanding the modifiers on drones any more than this for one expansion, as we need to make sure that we can keep track of how the changes we're making has affected behavior. All of those are options for the future, however. Thanks for the reply.
I hope as time moves forwards you will reconsider adding some of it to the summer expansion, at least the inclusion of SOE faction mods [no real effect on anything, aside from keeping factions in line with the stuff use and sell], and sorting out the Rigs.
The Rigs issue has always bugged me. As it stands now with the Sentry rig it would be like having a Rig that ONLY affects Large Railguns, and no other Hybrids.. Just kinda off. Universal drone damage rig would be nice, but honestly given that there is already the sentry, either change the Sentry one to a Universal and call it a day, or add one's for the other sizes.. Personally I'd lean towards the more rigs, while a Universal would be sweet, making the Drone Damage rigs Specific to the drone size, would make things more.. interesting.. Besides.. Sentries have been the ones people have considered OP.. and now they still have a Damage Rig, Damage Lows, etc.. Bringing the heavies/mediums/lights in line with it now during the drone balance pass only makes sense to me. |

Sniper Smith
Center for Advanced Studies Gallente Federation
27
|
Posted - 2014.04.02 17:36:00 -
[6] - Quote
Klng Star wrote:Not a fan of sentry drones needing the race skills to regain lost damage unless the multiplier wants to drop from a 5x to a 2x No.
Welcome to Every other primary weapon system in Eve. |

Sniper Smith
Center for Advanced Studies Gallente Federation
30
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Posted - 2014.04.02 22:30:00 -
[7] - Quote
Meandering Milieu wrote:I may have missed it, but in the dev blog I didn't see which -level- of racial specialization is required to use T2 sentries. I'm just wondering because it would be dreadful if it were level 5. Require a 16-20 day training time for one type of T2 drone, and months for all 4, when a turret specialization on requires lvl 1 to fit T2s, would be harsh. It already seems kind of bad that you have to train ~12 days after training a ~20 day skill to get the T2 heavies. I understand they are racial seperations, but they aren't 4 different weapon systems, they are all drones. It's very skill intensive compared to any single turret.
He didn't mention it there.. But in a post he said that Spec 1 will be all that's needed for ALL T2 Drones.. Putting them in line with Guns that only need Spec 1 for T2 Guns. |

Sniper Smith
Center for Advanced Studies Gallente Federation
31
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Posted - 2014.04.04 23:15:00 -
[8] - Quote
Harden. |

Sniper Smith
Center for Advanced Studies Gallente Federation
31
|
Posted - 2014.04.05 06:23:00 -
[9] - Quote
8 days..
H T F U
That's not even worth noting.
8 Days.. I've spent 8 days training useless skills before while deciding what to focus on next.. |

Sniper Smith
Center for Advanced Studies Gallente Federation
31
|
Posted - 2014.04.06 16:37:00 -
[10] - Quote
Lord Eremet wrote:Wut, no FACTION drone damage amplifiers?
I would love to see a gurista/serpentis version of the t2 dda, with less fitting and 1% more damage.
I have yet to see a officer version of them, unfiltered market say they exist in the database but I newer seen one.
But for what we get it's nice changes so far, me like
Officer DDA's do exist, but because few people rat drone space they are uncommon. When they do drop, they are sold to specific people long before they make it to the Jita market.
As for the Faction DDA's, there will be Gurista's one, and from the sounds of it a Rogue Drone "faction" one rather than just the officer one.. Unless they are just counting the officer one as a drop.
"The faction modules will be available in Gallente Navy and Amarr Navy variants (available in both normal and FW LP stores) as well as Guristas and Rogue Drone variants available as loot drops."
Also, Highsec carebear (atm) or not.. I agree, the Nyx needs a damage buffer to keep it in line with where it is now in terms of damage potential.
With most Null alliances going all Archon, rather than a mix, you don't want them to go all Aeon too. |

Sniper Smith
Center for Advanced Studies Gallente Federation
50
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Posted - 2014.05.08 05:55:00 -
[11] - Quote
It has never been if you can use it now you can use it then.. CCP have increased requirements for modules several times now.
The line has always been if you can FLY it now you can FLY it then..
Also, it's ~15min of training total for you to keep using your Sentries as you are.. so suck it up princess. If they made it so you needed to spec skill at V, then you'd have an argument.. 1 is nothing. |

Sniper Smith
Center for Advanced Studies Gallente Federation
57
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Posted - 2014.05.09 05:17:00 -
[12] - Quote
I'm sorry.. responding over how to get free SP from a lvl1 or 2 skill is just insulting. It take a week to train, suck it up. |

Sniper Smith
Center for Advanced Studies Gallente Federation
59
|
Posted - 2014.05.10 04:32:00 -
[13] - Quote
No one is getting any SP over it. I'll eat my eyepiece if we do lol
And as for the "It's no longer useful therefore we should get SP back.." line from a page back.. I didn't get the MONTH and change I spent training into an Orca back when they cut it's training time back by a third.. Cap pilots didn't get the time back from training BS V when the requirements changed to BS IV..
You trained a skill cause you needed it, then you benefited from it. So you're not getting SP back now that things change. Doing that would be as bad as after every change CCP goes back and says "Well your ship can't do THAT dps anymore, so we are undoing this kill, and that one, and giving these guys back their space.."
You benefited from it, be happy, deal with the changes. |

Sniper Smith
Center for Advanced Studies Gallente Federation
61
|
Posted - 2014.05.11 18:20:00 -
[14] - Quote
No new Drone Rigs or Implants this release.. I asked earlier and they said they are considering for future releases, but don't want to change it all at once. aka don't hold your breath. |

Sniper Smith
Center for Advanced Studies Gallente Federation
82
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Posted - 2014.05.15 03:24:00 -
[15] - Quote
Monthan wrote:CCP must compensante current sentry drone t2 players, with unallocated SP... No.
I've never got free SP each time CCP as increased the requirements for a module.. Neither should you.
Fly it now Fly it then only applies to Ships. In all other cases, you're on your own, and are just gonna have to suck it up and spend the day training the skills to get back where you are now :p
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